Apr 2011 28


So.

I’ve been trying to work out how much to ‘give away’ to tease folk into my story and wondering how many fans I’ll kill off with a paywall: I actually agree with paywalls in principle. If a creative/s have gone to a lot of time and effort to make something independently they gotta get paid. You can argue that people that don’t pay aren’t your real fans / Audience anyway, but perhaps there’s a way to glean some green without forcing folk to pay quite so much – or to pay in a more designed way so that they actually want to contribute… [..]

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Oct 2010 04

Well it was a great few days in Geneva. An interesting city with intimate atmosphere and curious minds at the conference.

> A summary of the bits that gave me ponder…

on the technicals

Alison Norrington spoke about the lifespan of created characters.

If you create characters and worlds online you are going to lose control of them. Accept that as part of the transmedia process, but also be aware you can control what you lose control of.

Discussed later were ARGs and interactive stories that come with pages of instructions. With years in web design considering usability this is a bugbear of mine. You really shouldn’t have to learn [..]

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Sep 2010 22

That’s what it says on one of my in trays. The first inch is ‘important’ admin stuff but under that there is a folder with an idea I started 3 years ago (2007). Its a science fiction piece told over multiple web spaces and real world locations. Its revolutionary. No-one has ever done anything like this before, gazillions will flock [..]